GREGORY MORE

Lecturer ArChitecture + Design

Research Director: Advanced Environments


contact: gregory.more@rmit.edu.au

Greg More is a Lecturer of Architecture + Design at RMIT University, operating within RMIT's Spatial Information Architecture Laboratory (SIAL). More is interested in the synthetic spaces of contemporary culture where exchange between material and digital economies transform the relationship between the subject and architecture.

His design work has been exhibited at Museum of Modern Art New York, selected for OneDotZero and Resfest International film festivals, and featured in a range of international architecture and design biennale and publications. In recent years More has been researching, developing and teaching videogame technology for design and artistic purposes.

Greg More is also director of OOM CREATIVE, a digital environments / design + consultancy firm  www.oomcreative.com


Research and Project web presence The Agency of Architecture (requires flash)


2008 Highlights:

Eureka at MoMA in Design and the Elastic Mind Exhibition
http://www.moma.org/exhibitions/2008/elasticmind/#/71/

Semi Finalist in FEIDAD (Far Eastern International Digital Architectural Design Award) 2007

Curator of the Synthetic Environments Exhibition
http://www.sial.rmit.edu.au/Projects/Synthetic_Environments.php

Meta Island Beta project featured at the 2008 Venice Architecture Biennale.
http://www.architecture.com.au/i-cms?page=9357

Essay "Lines of Sight: Architecture and the Videogame Model” published in 306090 Volume 11.
http://www.306090.org/index.html?id=10,35

Presented paper entitled "The Matter of Design in Videogames” at the First International Critical Digital Conference, Harvard University Graduate School of Design, Boston.
http://isites.harvard.edu/icb/icb.do?keyword=k23421

Project Involvement
    Paramorph II
    Aionic Memoria
    Digital Mockups
    Decoi Folly
    Memory Games
    Information Spaces
    SNTKscapes
    THUMPA
    WikiScapes
    Future Sound
    Beyond Media03 Florence
    EUREKA
    AgentSpaces
    Virtual Worlds
    INSULAR
    Maelstrom
    SL Lost+Found
    Panorama AU
    Meta Make
    Synthetic Environments


Recent Book Chapters

More, G., “Lines of Sight: Architecture and the Videogame Model”, 306090 Volume 11, ed. Abruzzo, Ellingsen, & Solomon, 306090 Inc., Princeton Architectural Press, New York, 2007.

 

More, G., “Recreational Agents”, Ed. Julian Raxworthy, The Mesh Book - Landscape/Infrastructure, RMIT University Press, Melbourne, 2004.

 

More, G., “Nonlinear Animation”, Architecture and Animation, Vocal de Cultura del Collegi d’Arquitectes de Catalunya, ACTAR, Barcelona, Spain, 2003.




Recent Conference Papers

*More, G., “The Matter of Design in Videogames”, What Matter (s)?, First International Conference on Critical Digital, Harvard, Boston, USA, 2008. (Forthcoming)

 

More, G, Burrow, A., “Observing the Learning Curve of Videogames in Architectural Design”, Interactive Entertainment - IE2007, RMIT, Melbourne, 2007.

 

*More, G., “Making Space Content Specific”, Association for Computer Aided Design in Architecture, ACADIA 2006, Louisville, Kentucky, USA. 2006.

 

*More, G., Yuille, J., Padgham, L., Sahani, A., Burry, M., “The Space and Sound of Intelligent Information Environments”, OZCHI 2005, Canberra, 2005.

 

Burrow, A, More, G., “Architectural Design and the Interactive Audience”, Interactive Entertainment - IE2005, UTS, Sydney, 2005.


Pre 2004 Papers and Publications:

Designing Spatial Sounds for Spatial Information Environments, (More, Yuille, Burry), eCAADe (Education and research in Computer Aided Architectural Design in Europe) 2004.

Multidimensional Presentation Environments with Integrated Intelligent Agents.
(More, Padgham, Mathieson, Burry), ACADIA 2003, Indianapolis, IL, USA.

Nonlinear Sound Strategies within Spatial Design. (More, Harvey, Moloney, Burry), DAC (Digital Arts Creativity) 2003. Weblink to Paper

Andrew Burrow, Jane Burry, Gregory More, Yamin Tengono, and Mark Burry. Visual and sonic communication presentations to support design interaction. In CAADRIA2003: Proceedings of the Eighth International Conference on Computer-Aided Architectural Design Research in Asia, pages 29–42, Rangsit University, Thailand, October 2003. Rangsit University.

Synthesizing Spatial, Visual and Acoustic City information for improved Understanding and Navigation. (Pettit, More, Cartwright, Burry), g GEOCART 2003, Taupo, New Zealand.

Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications. (More, Harvey, Burry), ACADIA 2002, Palmona, CA, USA.

Nonlinear Animation, in A+A Architecturanimation, ACTAR Press (Barcelona) 2002.

Animated Techniques: Time and the Technological Acquiescence of Animation, in Ed. Bob Fear, Architecture + Animation, Architectural Design, Wiley (London) 2001.