GREGORY MORE

Lecturer ArChitecture + Design

Research Director: Advanced Environments


contact: gregory.more@rmit.edu.au

Gregory More is an academic operating at the nexus of art, technology and theory within the discipline of architecture. More has worked for dECOi Architects in Paris, had films featured in OneDotZero and Resfest International film festivals, and has published and lectured internationally. Having completed a degree in architecture he undertook postgraduate research into the role of animation within contemporary architectural design.

He develops innovative software prototypes and undertakes research into how cinematic, broadcast, and game engine technologies can be utilised for the advancement of architectural design.

More is at the forefront of considering the architectural implications of hybrid physical-digital spaces and has the unique ability to unite applied research, practice, and theory. He is also the director of The Agency of Architecture, a design and research entity forging new relationships between the subject and architecture, space and the moving image.

Web presence The Agency of Architecture (requires flash)

Project Involvement
    Paramorph II
    Aionic Memoria
    Digital Mockups
    Decoi Folly
    Memory Games
    Information Spaces
    SNTKscapes
    THUMPA
    WikiScapes
    Future Sound
    Beyond Media03 Florence
    EUREKA
    AgentSpaces
    Virtual Worlds
    INSULAR
    Maelstrom
    SL Lost+Found


Recent Book Chapters

More, G., “Lines of Sight: Architecture and the Videogame Model”, 306090 Volume 11, ed. Abruzzo, Ellingsen, & Solomon, 306090 Inc., Princeton Architectural Press, New York, 2007.

 

More, G., “Recreational Agents”, Ed. Julian Raxworthy, The Mesh Book - Landscape/Infrastructure, RMIT University Press, Melbourne, 2004.

 

More, G., “Nonlinear Animation”, Architecture and Animation, Vocal de Cultura del Collegi d’Arquitectes de Catalunya, ACTAR, Barcelona, Spain, 2003.




Recent Conference Papers

*More, G., “The Matter of Design in Videogames”, What Matter (s)?, First International Conference on Critical Digital, Harvard, Boston, USA, 2008. (Forthcoming)

 

More, G, Burrow, A., “Observing the Learning Curve of Videogames in Architectural Design”, Interactive Entertainment - IE2007, RMIT, Melbourne, 2007.

 

*More, G., “Making Space Content Specific”, Association for Computer Aided Design in Architecture, ACADIA 2006, Louisville, Kentucky, USA. 2006.

 

*More, G., Yuille, J., Padgham, L., Sahani, A., Burry, M., “The Space and Sound of Intelligent Information Environments”, OZCHI 2005, Canberra, 2005.

 

Burrow, A, More, G., “Architectural Design and the Interactive Audience”, Interactive Entertainment - IE2005, UTS, Sydney, 2005.


Pre 2004 Papers and Publications:

Designing Spatial Sounds for Spatial Information Environments, (More, Yuille, Burry), eCAADe (Education and research in Computer Aided Architectural Design in Europe) 2004.

Multidimensional Presentation Environments with Integrated Intelligent Agents.
(More, Padgham, Mathieson, Burry), ACADIA 2003, Indianapolis, IL, USA.

Nonlinear Sound Strategies within Spatial Design. (More, Harvey, Moloney, Burry), DAC (Digital Arts Creativity) 2003. Weblink to Paper

Andrew Burrow, Jane Burry, Gregory More, Yamin Tengono, and Mark Burry. Visual and sonic communication presentations to support design interaction. In CAADRIA2003: Proceedings of the Eighth International Conference on Computer-Aided Architectural Design Research in Asia, pages 29–42, Rangsit University, Thailand, October 2003. Rangsit University.

Synthesizing Spatial, Visual and Acoustic City information for improved Understanding and Navigation. (Pettit, More, Cartwright, Burry), g GEOCART 2003, Taupo, New Zealand.

Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications. (More, Harvey, Burry), ACADIA 2002, Palmona, CA, USA.

Nonlinear Animation, in A+A Architecturanimation, ACTAR Press (Barcelona) 2002.

Animated Techniques: Time and the Technological Acquiescence of Animation, in Ed. Bob Fear, Architecture + Animation, Architectural Design, Wiley (London) 2001.