ATMOSPHERE Communications seminar | General elective Co-ordinators : Foo Chi Sung, Greg More, Andrew Burrow Links to related projects : Memory Games | SNTKscapes | Future Sound | City Sounds Zwiki link: zwiki.sial.rmit.edu.au/student/atmosphere/AtmospherE3 +ATMOSPHERE3 will be running in semester 1 2006. Times: Thursday 6.30 - 9.30 pm Location: Bld 8, Lvl 7 Computer Labs (8:7:48) +ATMOSPHERE3 explores the use of game engines as a dynamic design media supporting new forms of representation. Participants develop a conceptual and technical understanding of game engine technologies (UnReal2 Runtime), including emerging forms of narrative and interaction. These developments are placed within a spatial design context by a process of re-presenting designs from previous studios to realise a spatial portfolio, with a focus on real-time, atmospheric, and environmental conditions. The outcomes are: a real time spatial portfolio/environment, online journal, progress and a library of parts for further users. Software skills used/taught: Photoshop - Texture Creation, Mapping Textures 3D Studio Max - Low Polygon Modelling / Optimizing | Proper Mapping + Texturing technique UnrealEngine2 Runtime - Realtime Environment Editing | Particle Effects | 3D Virtual Sound Environment | Animation Course Outline: Download pdf document here: Atmosphere3Elective_forParticipants.pdf Archive | View all previous ATMOSPHERE Studios: ATMOSPHERE 1 - Semester 01 2005
ATMOSPHERE 2 - Semester 02 2005
ATMOSPHERE 3 - Semester 01 2006
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