ATMOSPHERE
Communications seminar | General elective



Co-ordinators : Foo Chi Sung, Greg More, Andrew Burrow

Links to related projects : Memory Games | SNTKscapes | Future Sound | City Sounds
Zwiki link: zwiki.sial.rmit.edu.au/student/atmosphere/AtmospherE3



+ATMOSPHERE3 will be running in semester 1 2006.
Times: Thursday 6.30 - 9.30 pm
Location: Bld 8, Lvl 7 Computer Labs (8:7:48)

+ATMOSPHERE3 explores the use of game engines as a dynamic design media supporting new forms of representation. Participants develop a conceptual and technical understanding of game engine technologies (UnReal2 Runtime), including emerging forms of narrative and interaction. These developments are placed within a spatial design context by a process of re-presenting designs from previous studios to realise a spatial portfolio, with a focus on real-time, atmospheric, and environmental conditions. The outcomes are: a real time spatial portfolio/environment, online journal, progress and a library of parts for further users.

Software skills used/taught:
Photoshop - Texture Creation, Mapping Textures
3D Studio Max - Low Polygon Modelling / Optimizing | Proper Mapping + Texturing technique
UnrealEngine2 Runtime - Realtime Environment Editing | Particle Effects |
3D Virtual Sound Environment | Animation

Course Outline
:
Download pdf document here: Atmosphere3Elective_forParticipants.pdf


Archive | View all previous ATMOSPHERE Studios:

ATMOSPHERE 1 - Semester 01 2005

ATMOSPHERE 2 - Semester 02 2005
ATMOSPHERE 3 - Semester 01 2006