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Maelstrom: Gazes into the digital abyss Exhibition: Kaurna Gallery, 5th - 14th July, 2006, Adelaide.
The Descent into the Maelstrom, Edgar Allan Poe. The work presented in Maelstrom collectively identifies and presents an exploration of digital space as a form of philosophical topology, a lens and a window onto an unknown world. The possibilities within the digital field have not yet begun to be understood in terms of the ontology of presence. The work of the three artists seeks to give substance to some of the opportunities available within the immersive context of the first-person environment. Disruptions of form, aberrations of physics and geometry all present the fact that we can exist in these worlds within another gravitational logic. Maelstrom presents the work of three architects and artists engaging the worlds of game environments. The projects combine art, architecture and interactivity through a mixture of digital prints, paintings, rapid prototype models and multi-user realtime environments (four terminal LAN). First-person perspective is used as a form of artistic inquiry, leading to a series of digital and physical artefacts that confound standard scopic regimes.
Support From: University of South Australia, Adelaide. Spatial Information Architecture Laboratory (SIAL), School of Architecture + Design, AIM (Animation and Interactive Media), | ||||||||
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