MEMORY GAMES
Upper Pool Design Studio - SIAL, School of Architecture + Design



SIAL Team:
    Mark Burry
    Lawrence Harvey
    Gregory More
    Jules Moloney


Memory Games was held during the second semester of 2002. Within this architecture studio students were asked to investigate the role of collective memory in the creation of visual and sonic narrative. During the studio students utilised a collaborative virtual environment software (stringCVE) based on a computer game engine as the primary design media. Melbourne's interstitial lanes and alleyways became the starting reference for the projects beyond which the designs deviated into imagined worlds exploring varying concepts of 'memory'. Sound and audio design was the key component of the studio teaching objectives with the final projects delivered in Dolby 5.1 sound. In the final stages of the studio the students combined their design worlds into grouped spaces, so one can navigate from one design to another, and inturn have a reconstituted experience Melbourne's CBD.

Specific issues being dealt with are:

  • The details of and relationship between sound and visual texture;
  • The role of sound and visual surface to evoke memory, inform history, and furnish new narratives;
  • Ideas of threshold and transition between physical and imaginary territories;
  • The relationship between personal and collective memory;
  • Relationships between past and present;
  • The art of collective and self indulgence.

Participants
  • Paul Nicholas
  • Kinga Zak
  • Ben Redmond
  • Foo Chi Sung (Fooch)
  • Line Rahbek
  • Shereen Rowter
  • Laura Harper
  • Lloyd McCathie
  • Klemens Bichler
  • Steven Grundy
  • Charlotte Hansen
  • David Gatto

MOVIES OF SELECTED PROJECTS



Walkthrough all participants projects - MemoryGames Showreel



Link to stringCVE:
http://www.architecture.auckland.ac.nz/stringhtml/default.htm