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The project will run in three phases.
Phase 1: Spatialising water (weeks 1-4)
No site is static and
unaffected by change, whether change is environmental, climatic, diurnal
patterns of light and sound, the flux of human occupation, or simply natural
attrition. Very often we document these changes through maps, spreadsheets, and
scenarios. Traditionally built materiality has been mapped and recorded in a
number of ways and is often argued as the result of these processes but is (as
Jos Boys has argued) translated via the specificities of design conceptions.
Changes can be represented as time-based linearities (such as temporal
chronologies) or as connected points in a network (spatialised maps). Our
traditional understanding of boundaries and enclosure as something contained and
fixed just might be challenged by addressing spaces of flows. The first part of
this assignment is an important initial phase to be developed in the latter
stages of the project.
Working individually, students will:
(a) Position their thinking relative to water sourcing treatment and
supply by
Providing a short statement evidenced by researched
material. (800-1200 words) This part invites students to think about the
politics of water not only as an environmental issue but as a social, cultural
and artistic concern. The topic is wide and you are not expected to become an
expert in the field but to think about such things as water sourcing and
collection, disposal and recycling, irrigation and garden sprays, waste run off
and water borne pollutants, salination and drainage. Questions over the impact
forced environmental change have on our suburban, urban and rural habitations
particularly as we enter an era when a view over water is seen to be desirable.
It has been argued that the nineteenth century was the era of industrial urban
development; the twentieth century has seen the expansion of suburban living,
and for the twenty-first century coastal seems to be the emerging and
desirable model.
(b) represent quality of water by
Providing a digital and/or physical model representing an aspect of water
Focus on an aspect of water, preferably a physical property, or state
and find ways of mapping, documenting and representing it as a digital and/or
physical model. You may address water in a number of ways such as its gaseous,
liquid or solid state; high speed imaging; magnification; surface properties;
subsurface currents, splash patterns etc.
Phase 2: (Architecture Students)
Waterside architecture (weeks 5-8)
Working individually, students
will: develop a design project broadly scoped as follows:
Demonstrate relationships to urban / maritime / otherwise aquatic setting
(1:500) Provide general arrangement information (1:200) Document
elevation treatment (1:100) Provide a 3D visual representation
Students will devise the project brief as part of the assignment. The
project must be a building that is multi-cellular, multi-storey, situated next
to water (reservoir, sea, river, lake etc.), and used by the public. Examples of
appropriate projects include a research centre dealing with issues of source,
supply and purity; a water treatment plant; a pavilion that serves to educate
the public; or an aquatic centre for water sports and/or other recreational or
healing activity based on water. There is no prescription regarding
representation: students may work in any medium, virtual or physical and in any
combination. The scales above are to indicate appropriate levels of detail. The
visual representation must capture a critical aspect of the project and be used
to demonstrate the desired intention.
Phase 2: (Industrial Design
Students) Fluid Objects (weeks 5-8)
Students will devise the
project brief as part of the assignment. The project must engage with either or
perhaps both of the following notions.
1. An object which can - like
water - exist in several states, perhaps simultaneously, such as an object which
has a virtual and real component, or alternatively an object which can change
its state or form.
2. An object which is central to our use and
engagement with water, it may hold water, purify or change water or use water as
part of its function.
Students are required to use their research and
discoveries from Phase 1 to inform this project. Students are required to
deliver the following
A scenario describing the user relationship /
engagement / interfacing with the object as well as: - if topic 1 is chosen
how the object exists in several states or changes its state - if topic 2
is chosen the relationship between water and the object A series of
scaled detail drawings. A 3D visual representation of the proposed design.
There is no prescription regarding representation: students may work in
any medium, virtual or physical and in any combination. The scales above are to
indicate appropriate levels of detail. The visual representation must capture a
critical aspect of the project and be used to demonstrate the desired intention.
Phase 3: Synthesis (weeks 9-13)
Working in groups (architecture and industrial design students RMIT and
QUT) students will: develop a selected design project broadly scoped as
follows:
Surface qualities trapping movement and intangible
qualities of water / ice / steam / vapour (no scale) Formation of a
tectonic argument and assembly (1:20 and 1:5) Choice of materials
appropriate finishes (1:1) Granularity (10:1 +++)
Each group will
work on a project selected from the individual phase: the project originator
will not be part of the design development team. Together the team will develop
the design to a fine-grained level of detail. There is no prescription regarding
representation: individual group members may work in any medium, virtual or
physical in any combination. The scales above are to indicate appropriate levels
of detail. Each group is encouraged to work collectively using both virtual and
physical media making use of 3D scanning and rapid prototyping equipment, where
appropriate. |