SL LOST+FOUND
Interior Design + Lower Pool Architecture Studio, School of Architecture + Design

SIAL Team:
    Gregory More
    Andrew Burrow


In that Empire, the Art of Cartography attained such Perfection that the map of a single
Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province.
In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a
Map of the Empire whose size was that of the Empire, and which coincided point for point with
it. The following Generations, who were not so fond of the Study of Cartography as their
Forebears had been, saw that that vast Map was Useless, and not without some Pitilessness was
it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West,
still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the
Land there is no other Relic of the Disciplines of Geography.
Rigor in Science
Jorge Luis Borges


In this studio participants will consider architecture as territory, object and atmosphere. The studio will examine the use of new media (Second Life) within design scenarios and encourage the exploration of this media to combine cinema, interactivity and architectural space.

Second Life : RMIT's Francis Ormond Island:
Design activity in this studio will primary take place on the Advanced Environments land parcel in 
RMIT's Second Life Francis Ormond Island. (Search RMIT in SL). At this stage this land parcel has limited public access however will be opened later in the semester for reviews and general activity.

http://slurl.com/secondlife/RMIT/192/64/38


Class Times + Location:

Tuesday: 9.30 - 12.30 (N-Space - Bld 9, Lvl 1)
Tuesday: 2.30 - 5.30 (8.11.39)
Friday: 2.30 - 5.30 (8.11.42)


Project 1: Lost - A Space of Refuge

refuge
1. Protection or shelter, as from danger or hardship.
2. A place providing protection or shelter.
3. A source of help, relief, or comfort in times of trouble.
[Middle English, from Old French, from Latin refugium, from refugere, to run away : re-, re- + fugere, to flee.]

Project Brief
Design a space of refuge that is inhabitable by two to three people and examines the architectural
relationship between interior, exterior and landscape. Inform this design by reading Borges’ short
story on the relationship between the map and its territory, and develop a spatial and cultural
understanding of refuge through architectural design.

Required Outcomes
Physical Model. [15%]
Using only one piece of A3 Card develop an initial space of refuge through modelling.
Submit: Friday Afternoon March 9th.

Second Life Installation. [70%]
A space of Refuge produced in Second Life to be inhabitable by 2-3 avatars. Important constraints:
Utilise only 128 SL Prims to construct this, and use only made or found objects/textures/sounds.
Consider how sound, narrative and interactivity may aid the design outcome. Individual land parcels will be nominated on day one.
Class Presentation / Design Development [15%]

Participants will be asked to present to the class in weeks 3 + 4; Ideas on refuge, architectural
precedents, and a site of interest for designers in the Secondlife world. Participants should also
develop a series of postcards (35-50 in number) illustrating the design development of the project.
These will be viewed at the end of project presentations by the guest critics.

Project Due: Week 5, March 27th. 9:30. This project constitutes 35% of the Course Design Grade.


Project 2: Library of Performance

I thought of fire, but I feared that the burning of an infinite book might likewise prove infinite and suffocate the planet with smoke.

Somewhere I recalled reading that the best place to hide a leaf is in a forest.
The Book of Sand
Jorge Luis Borges


Can we consider the library a space of performance? Although libraries are traditionally considered quiet spaces for introspective reading and research, the contemporary library is interactive, social and above all connected to the external world. This project focuses on the relationship between interaction, space and information. In this project we juxtapose the concept of performance with that of collection by designing a library of performance which combines a performance space with a collection space.

Required Outcomes
Work in groups of two. (One group of three is possible)

Present on April 3rd your group’s ideas on Performance Space, Library Space, and what a hybrid of performance and library space in Second Life could be. (Sketches, Images, Quotes (5 minute presentation 15%)). Examine Theatre, Music, Interactive Art, Library, Information Collections etc.

Second Life. [85%]
Design and present a space within Second Life that can be experienced by an audience of 20 avatars. Develop strategies for exhibiting information, objects, and information, and consider how interaction and performance can alter experience of space. [utilise scripting and the ability to interact with objects in SL to create temporal, sonic and spatially installations]